v0.7375 Update
===V0.7375 CHANGELOG===
New Stages
-Castle Lololo (Del)
-Midoro Palace (Del, Auralancer, Obreck2)
-Capital of Science (GladiaCloud, JDogindy, Magnemania)
-Moon Fortress (Auralancer)
-Mushroom Moon (Fosterkmas)
-Ceres Spaceship SOS (Fosterkmas)
-Elemental Tower (GladiaCloud, Shodian, Evol)
-Jungle Shenanigans (Fosterkmas)
Revamped Stages
-Goomba Mines (Fosterkmas)
-The Transitway (Fosterkmas)
-Boo Mansion (Fosterkmas)
-Height Valley (GladiaCloud)
-Shroom Lagoon (Fosterkmas)
-Muda Madness (Fosterkmas)
-Tiny-Huge Island (Now known as Tiny-Huge Valley) (GladiaCloud)
-Beneath The Sands (GladiaCloud)
-Industrial Nightmare (Fosterkmas)
-Death Volcano (GladiaCloud)
-Crimson Dominion (GladiaCloud)
Replaced Stages
-Lakitu's Cove replaces Turtle Zone
-Stormy Sprint replaces Sky World Medley
Removed Stages
-Arcade Factory (-1-6) [Pixel factory is its replacement; Its spot on the map however is replaced with Red Rock City]
-Eye of the Storm (3-S2) [Objects would take too long to properly fix]
-Collision Chaos (7-8) [Buggy collision, too many one-off resources, problematic programming, not very fun]
Major Changes
-(TaXMaN) All of the game's music once again loops properly
-Replaced Cape Luigi with Super Flower Luigi
-Fixed many reported issues. A very special thanks goes out to the playtesters that reported bugs!
-Added a whole bunch of polish with more to come
-Movement speed on the world map has been increased
-Fixed not being able to take guns through pipes
-Tree Zone Trek now starts out with the previously cut Tree Zone 3 level
-Removed several duplicate and/or unused backgrounds. Several of the most common external backgrounds are now stored internally and have been optimized. Replaced many backgrounds with better ones.
-SMB2 blocks and keys no longer become stuck and have improved physics; hold Down to use the old physics for levels that require them
-(GladiaCloud) Dragon Dominion has been split and is now known as Crimson Dominion. The dragon is now the boss of Death Volcano.
-(D-Turbokiller) Optimized several externally loaded backgrounds
Experimental Changes
-Disabled the old experimental collision system; moving collision might be slightly less stable but immobile collision should be more stable
-All characters now have a smaller hitbox
-Added the boss for Hell Prominence (WIP)
Minor Changes
-Mobius (World 7) has been renamed to Isle of Genesis
-Added falling leaves to a handful of stages
-Pokeys are now easier to kill
-Replaced many sound effects with higher quality versions
-Fixed Luigi's broken collision mask when ducking
-Replaced several Super Mario Advance sprites with the correct Super Mario All-Stars sprites
-Replaced a few 8-bit sprites with 16-bit counterparts. The 16-bit version of the DDP masks are by SuperSledgeBro
-Fixed the broken animation for respawning veggies
-Fixed a game-crashing bug in Sword Man's boss fight
-World map music can now loop with proper looppoints
-Changed the water graphics used in Dire Dire Docks' 2nd and 3rd rooms
-Birabuto Bash and Beneath The Sand have switched places on the world map
-Switch palace switches now use custom sprites taken from SMFR
-Metal Slug soldiers now use the correct grenade sprites
-Removed some pink artifacts from world 2's world map image
-Fixed Sonic floating after using a horizontal spring
-Fixed armadillo enemies going through slopes
-Fixed bug bombs' broken code for slopes
-(Sudtrap, Kibbleknight) New sprites for the shopkeepers in worlds 2, 6, 7, and 9
-(D-Turbokiller) Revamped the tiles used in Halo levels
-(CB78) New sprites for the world keys
-(Sudtrap) World key display sprites
-(Fosterkmas) New goomba skins for W7 Exit and Running of the Bulls
-(TaXMaN and Fosterkmas) New backgrounds for Fever Las Vegas
-(Milenia) New checkpoint sprite for world 6 levels (edited from a Hyrule Warriors sprite)
Behind-The-Scenes Changes
-Changed the way that pokeys are spawned
-Fixed the lineage of parent objects for blocks
-Fixed the albatross and beezos' broken outdated code; in-game their respawn system silently failed. Added a special respawn object for them.
-Updated the code for roulette minigames and switch palaces
Get Mushroom Kingdom Fusion
Mushroom Kingdom Fusion
A massive crossover Mario-esque fangame from way back, now back from the dead. Relive the nostalgia
Status | In development |
Authors | Fusion Fangaming, dooki51 |
Genre | Platformer, Action, Adventure |
Tags | 2D, Cult Classic, Fangame, GameMaker, Moddable, Pixel Art, Singleplayer |
More posts
- V0.8 UpdateDec 30, 2021
- 0.75b ChangelogFeb 24, 2021
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