V0.8 Update


With the new update comes many visual overhauls and overall stability improvements.

===V0.8 CHANGELOG===
New Levels
-Hydrocity Zone (GladiaCloud)
-Etherial Subcon (GladiaCloud)
-Gerudo Valley (GladiaCloud with tile graphics reshaded by Mario123311)
-Bugmuck Swamp (GladiaCloud)
-Concealed Chasm (GladiaCloud)

Revamped Levels
-Boo Mansion (GladiaCloud)
-Subcon Panic (GladiaCloud)
-Lake of Amnesia (GladiaCloud)
-Lakeshore Paradise (GladiaCloud)
-The Crossroads (GladiaCloud)
-Barrels 'o Fun (Fosterkmas)
-Corpse of the Behemoth (Gladiacloud)
-Lair of the Leviathan (GladiaCloud and TaXMaN)
-Dream Forest (GladiaCloud)
-Land of Lattice (GladiaCloud)
-Fillmore Weald (GladiaCloud)
-Gemini Canyon (GladiaCloud)

Major Changes (All changes are by The Dookster unless otherwise specified)
-(TaXMaN) Implemented the Create event/instance creation code order swap and modified several objects to accommodate
-MKF is now packaged with d3d8tod9 by default (it is the d3d38.dll file), which should hopefully remove all future cases of the "Out of memory" error
-(TaXMaN) Added a new cutscene that plays after defeating a world boss
-(TaXMaN) Added two new bosses for a few of world 1's levels
-(TaXMaN) Added Sonic's Tornado plane to Winged Fortress Zone
-(GladiaCloud) The world maps for worlds 3, 4, and 5 have been given a major overhaul with new graphics and challenge levels
-Improved collision stability for koopa shells
-Added sound effector objects to several levels for slightly more immersive audio
-All characters can now swim in water natually due to the inability to swim being underutilized for almost all water-based levels
-Added several new options: sound effect volume slider, automatic reserve item drop toggle, world map bumper disable
-(The Dookster and GladiaCloud) Reduced the instance count in several more levels
-Increased the speed of the player when traveling through warp pipes
-Fixed skidding sound for all characters that used them not looping properly
-Added a jumping sound for mega man characters
-Increased the range for Luigi's boomerangs
-Mario's hammers and Luigi's boomerangs can now penetrate through multiple enemies
-Slightly increased Roll's normal walking speed
-Increased the amount of invincibility frames that Proto Man receives after getting hurt
-Replaced the particles used for many Mario-related objects to use particles taken from Gatete Mario Engine Anniversary instead
-Added a new tide water system to allow for more customizable and animated water objects in rooms

Visual Changes
-(breadchai, CB78, The Dookster, Dr. Baconstein) Redid MKFusion's logo
-(CB78, The Dookster) Redid the "Fusion Team Presents" image
-Brand new animated title screen sequence
-(D-Turbokiller, The Dookster) New background for the title screen
-Added skidding smoke for inertia-based characters
-The flagpole goal sequence now has the player entering the castle rather than fading out of existence
-Replaced the blue and green explosion sprites to have unique graphics instead of being recolors of the normal explosion sprite
-(Dolphman) Updated the sprites for thwomps, thwimps, net koopas, giant Shy-Guys, and giant fire piranhas
-Updated the sprites for some DKC enemies to use custom sprites instead of their original sprites (custom sprites are by Michael Peterson)
-Replaced the sprites for several Halo weapons to reduce JPG artifacts by using the original sprites from Halo Zero
-Replaced the tiles used in Covenant Assault and Covenant Thy Veggies with tiles made by the RAYG Halo Continuation Team
-Replaced the sprites used for a few objects in The Library
-(PicoMico) New level win sprites for Roll
-(Mario123311) New sprites for wandering shroob enemies (based on a design by KAZZOO)
-(Mario123311) New swimming sprites for Mega Man and Proto Man
-(geno2925 and Mario123311) New character select sprite for Mega Man
-(TaXMaN) Updated the loading screen image

Minor Changes
-(GladiaCloud) "Sky Tower" is now renamed "Spiral Tower"

Files

MKF V0.8 Rev A - All-In-One 773 MB
Dec 29, 2021

Get Mushroom Kingdom Fusion

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